Dr. M. Halfpap
public class Anima_mit_Stop extends Anima implements Runnable { Thread thread; Graphics g; } public void button1_ActionEvents() { stop = true; } public void paint(Graphics g) { // muß überschrieben werden, sonst ruckelige Ausgabe // und kein Stoppen möglich } public void run() { g = this.getGraphics(); malen(g); } public void start() { if (thread == null) { thread = new Thread(this); thread.start(); } } public void stop() { if (thread != null) { thread.stop(); thread = null; } } public void malen(Graphics g) { int bildbreite = 50; int bildhoehe = 50; int xpos = 10; int ypos = 10; do { for (int i = 0; i<1000; i++) { if (stop==true) {break;} g.drawImage(bild, (int)(xpos+(i/2)), (int)(ypos), (int)(bildbreite*(1+(i/1000))), (int)(bildhoehe*(1+(1/1000))), this); pause(3); } for (int i = 1000; i>0; i--) { if (stop==true) {break;} g.drawImage(bild, (int)(xpos+(i/2)), (int)(ypos), (int)(bildbreite), (int)(bildhoehe), this); pause(3); } } while (stop == false); }